Support for the Secondary matte projections on the GPU.Support for Random by Name mode of VRayMultiSubTex.Support for the Spline interpolation types of Maya ramps.Support for Environment and Self Illumination contribution for Light Selects.Initial support for Out-of-Core codepath.Added support for Cryptomatte mode by Node Material Name.LPE boolean operations ^, &, | and - on expression.Improved post translate Python script control.Implemented blue-noise optimization for the DMC sampler.Added render elements presets based on intended compositing workflow.Added JSON-formatted Light Select metadata to EXR files.Added new render elements for VRayToonMtl.Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable.New VFB with light mix and compositing capabilities.Integrate the new installer in V-Ray for Maya.Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer.Added an option to export full path names for proxies Automatic conversion to the new VRayProxy node. Convert lights for V-Ray Modified features VRayProxy. Maya Mesh support for Cached Playback in Maya 20 V-Ray Scene Converter. Denoising devices can now be selected with an environment variable VRayVolumeGrid. For viewport IPR denoising, the denoiser engine is automatically set to the NVIDIA AI denoiser and the Post effects rate is adjusted to 100. Start V-Ray IPR in the Maya viewport using the V-Ray logo icon in the viwport Enable the viewport denoiser by clicking the Denoiser icon ( ) next to the V-Ray logo.
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